--- name: clawdis-canvas description: Drive the Clawdis Canvas panel (present, eval, snapshot, A2UI) via the clawdis CLI, including gateway-hosted A2UI surfaces and action bridging. homepage: https://clawdis.ai metadata: {"clawdis":{"emoji":"🎨","always":true}} --- # Clawdis Canvas Use Canvas to render HTML/JS or A2UI surfaces and capture snapshots. Core commands - Present: `clawdis canvas present [--node ] [--target ]` - Hide: `clawdis canvas hide` - Eval JS: `clawdis canvas eval --js "..."` - Snapshot: `clawdis canvas snapshot` A2UI - Push JSONL: `clawdis canvas a2ui push --jsonl /path/to/file.jsonl` - Reset: `clawdis canvas a2ui reset` Notes - Keep HTML under `~/clawd/canvas` when targeting remote nodes. - Use snapshot after renders to verify UI state. - Treat A2UI as gateway-hosted at `http(s)://:18789/__clawdis__/a2ui/`. - Rely on `canvas a2ui push/reset` to auto-navigate the Canvas to the gateway-hosted A2UI page. - Expect A2UI to fail if the Gateway does not advertise `canvasHostUrl` or is unreachable: - `A2UI_HOST_NOT_CONFIGURED` - `A2UI_HOST_UNAVAILABLE` A2UI quick flow 1. Ensure the Gateway is running and reachable from the node. 2. Build JSONL with **v0.8** server→client messages (`beginRendering`, `surfaceUpdate`, `dataModelUpdate`, `deleteSurface`). - Do not use v0.9 `createSurface` (unsupported). 3. Push JSONL and (optionally) snapshot the result. Example JSONL (v0.8) ```bash cat > /tmp/a2ui-v0.8.jsonl <<'EOF' {"surfaceUpdate":{"surfaceId":"main","components":[{"id":"root","component":{"Column":{"children":{"explicitList":["title","content"]}}}},{"id":"title","component":{"Text":{"text":{"literalString":"A2UI (v0.8)"},"usageHint":"h1"}}},{"id":"content","component":{"Text":{"text":{"literalString":"If you can read this, A2UI is live."},"usageHint":"body"}}}]}} {"beginRendering":{"surfaceId":"main","root":"root"}} EOF clawdis canvas a2ui push --jsonl /tmp/a2ui-v0.8.jsonl --node ``` Action callbacks (A2UI → agent) - A2UI user actions (buttons, etc.) are bridged from the WebView back to the node via `clawdisCanvasA2UIAction`. - Handle them on the agent side as `CANVAS_A2UI` messages (node → gateway → agent).