chore(mac): drop duplicate job-state tracking
parent
15729e9ea0
commit
5b5a79b90b
|
|
@ -29,7 +29,6 @@ actor AgentRPC {
|
||||||
private var waiters: [CheckedContinuation<String, Error>] = []
|
private var waiters: [CheckedContinuation<String, Error>] = []
|
||||||
private let logger = Logger(subsystem: "com.steipete.clawdis", category: "agent.rpc")
|
private let logger = Logger(subsystem: "com.steipete.clawdis", category: "agent.rpc")
|
||||||
private var starting = false
|
private var starting = false
|
||||||
private var activeJobs = 0
|
|
||||||
|
|
||||||
private struct RpcError: Error { let message: String }
|
private struct RpcError: Error { let message: String }
|
||||||
|
|
||||||
|
|
@ -203,10 +202,7 @@ actor AgentRPC {
|
||||||
}
|
}
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
if let jobEvent = self.parseJobStateEvent(from: line) {
|
if self.parseJobStateEvent(from: line) != nil { continue }
|
||||||
Task { await self.updateJobState(jobEvent) }
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
|
|
||||||
if let waiter = waiters.first {
|
if let waiter = waiters.first {
|
||||||
self.waiters.removeFirst()
|
self.waiters.removeFirst()
|
||||||
|
|
@ -215,21 +211,6 @@ actor AgentRPC {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private func updateJobState(_ evt: JobStateEvent) async {
|
|
||||||
switch evt.state.lowercased() {
|
|
||||||
case "started", "streaming":
|
|
||||||
self.activeJobs &+= 1
|
|
||||||
case "done", "error":
|
|
||||||
self.activeJobs = max(0, self.activeJobs - 1)
|
|
||||||
default:
|
|
||||||
break
|
|
||||||
}
|
|
||||||
let working = self.activeJobs > 0
|
|
||||||
await MainActor.run {
|
|
||||||
AppStateStore.shared.setWorking(working)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private func parseHeartbeatEvent(from line: String) -> HeartbeatEvent? {
|
private func parseHeartbeatEvent(from line: String) -> HeartbeatEvent? {
|
||||||
guard let data = line.data(using: .utf8) else { return nil }
|
guard let data = line.data(using: .utf8) else { return nil }
|
||||||
guard
|
guard
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue